Skip to content

Look-at

Show health while the player is aiming at a mob. No damage is required.

Config

look-at:
  enabled: true
  range: 12
  interval-ticks: 4
  show:
    hologram: true
    actionbar: true
    bossbar: false
Key Meaning
enabled Master switch
range Maximum look distance, in blocks
interval-ticks How often to scan (lower is smoother, more work)
show.* Which channels to use on look-at

Look-at channels are independent of display.*. You can show a hologram on look-at even if damage uses a different set of channels.

Zero-damage look-at uses look-at-actionbar / look-at-bossbar templates, so the bar does not print -0. See Config.

Line of sight

The raycast hits solid blocks. You cannot read health through walls. Holograms are not see-through, so an already-spawned bar is not readable through blocks either.

Looking away hides your look-at hologram and bars immediately. Other players still looking at the same mob keep their view. A damage hologram on the same mob stays until its own hide timer.

While a damage action bar or boss bar is showing -<amount>, look-at will not replace it with the zero-damage template. After the damage duration ends, look-at resumes.

Tips

  • Keep interval-ticks around 4–8 on busy servers.
  • Prefer hologram + action bar; leave the boss bar off unless you need it.
  • Look-at respects lighthealth.see and /lh toggle.